![]() Assignors: HALL, ROBERT Publication of US20160228770A1 publication Critical patent/US20160228770A1/en Priority to US16/376,331 priority patent/US11202961B2/en Application granted granted Critical Publication of US10279261B2 publication Critical patent/US10279261B2/en Status Active legal-status Critical Current Adjusted expiration legal-status Critical Links Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.) Filing date Publication date Application filed by AT&T Intellectual Property I LP filed Critical AT&T Intellectual Property I LP Priority to US15/097,447 priority Critical patent/US10279261B2/en Assigned to AT&T INTELLECTUAL PROPERTY I, LP reassignment AT&T INTELLECTUAL PROPERTY I, LP ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Original Assignee AT&T Intellectual Property I LP Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.) Hall Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.) Active, expires Application number US15/097,447 Other versions US20160228770A1 Google Patents Virtual reality gaming utilizing mobile gamingÄownload PDF Info Publication number US10279261B2 US10279261B2 US15/097,447 US201615097447A US10279261B2 US 10279261 B2 US10279261 B2 US 10279261B2 US 201615097447 A US201615097447 A US 201615097447A US 10279261 B2 US10279261 B2 US 10279261B2 Authority US United States Prior art keywords gaming device virtual element network mobile target Prior art date Legal status (The legal status is an assumption and is not a legal conclusion. Google Patents US10279261B2 - Virtual reality gaming utilizing mobile gaming There is not much you can really do to improve your time besides running the mission 100 times on brutal to get the chance of a complete computer hack.US10279261B2 - Virtual reality gaming utilizing mobile gaming Normal speed running is boring because the cap to speed running is brutal and rng computer hacks. ![]() Almost every source engine fps also has the crouch jump so I don't see how it gives an unfair advantage if anyone can do it. Super roll is the closest thing to the game having a bunny hop which are both exploits that required timing and position to pull off. Everyone knows how to play the game normally running as fast as you can, but only a select few know of glitches so they have an unfair advantage, a fixable unfair advantage, over everyone else. Originally posted by unknown soldier:Im sure if that could be 'fixed' it would be too, but thats just pure cheating which probably isnt patchable! Im not a speedrunning fan so my opinion isnt nealry as strong as others but there isnt 2 leaderboards, a normal and an anything goes exploit board, so the fairest way by far is to remove the glitches/exploits. If you don't plan on rescinding the change, the least you could do is clear the leaderboards for people that super rolled to the top and/or used cheat engine. On a normal speed run its everyone running from point a to point b with grenade launchers with wild cat running ahead. On timed objectives like Tears for Tarnor: Oasis Colony Spaceport, it becomes a race against time to trigger the timed train sequence and completing the hacks before it returns. There is actual risk involved in a speed run because one small mistake means the run is basically over because you missed the timing or poorly positioned yourself. Which slope do I want to jump off and where should the team mates split up, what order should the objective triggers be completed in, do I want to take a risk falling to my death or take the safer super roll route to the next objective. This can be fun for a little while but glitches and physics exploits are what add value and depth to speed running to the game not grenade launchers, adrenaline and deagles.Ä®xamples where Super rolling add depth to the game is it adds strategic planning to the game. ![]() ![]() Normal speed running can be fun but after you know what to do its basically just players spamming grenade launchers, deagles and adrenaline from point a to point b. many people may just see it as a nuisance in challenges with incapacitated survivors but it increased the skill cap and variety of speed running the game. ![]() This feature needs to come back because it added depth, skill and team work to speed running the game. ![]()
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