![]() ![]() ![]() ![]() CONS: Multiplayer has tiny maps, Campaign is too short, enemies shoot at you before you get a chance to shoot at them. PROS: Multiplayer is COD-like, Hostiles and Campaign are challenging, campaign missions are enjoyable as so are the time trials. It feels like COD Black Ops 1, but it is still good for the vita's first COD game. Also the maps are tiny, like Nukehouse is a map and it is only one of the houses on Nuketown and its 8 player online, but the multiplayer is where this game feels like COD. The multiplayer is good compared to the rest of the game and you may get kicked from a game every one in 5 games. Activision Call of Duty: Black Ops Declassified, PS Vita. Save the campaign for when you are on the go, and play the multiplayer when you have a wifi connection. Activision Call of Duty : Black Ops Declassified Standaard Frans PlayStation Vita. However the game is saved, by the multiplayer. The hostiles mode is challenging to me because again, the enemies see you before you see them, and that was how I died most of the time. Now in the time trials mode, I enjoy playing those missions and they are good time wasters, which was probably the purpose considering the campaign was short. However the enemies can see you before you can see them which makes the campaign difficult. The campaign has NO story which is a problem but the short missions are fun. The campaign has NO story which is a problem but the It is hard to understand why this game did so bad. A small number of maps can work if they’re great, but all of Declassified’s feel tiny even with 8 players.It is hard to understand why this game did so bad. Things swiftly fall apart after you get into a match, though, with bugs that include players appearing mid-air and terrible spawn issues that make you start right in front of enemies. First, the good: the menus look like the console Call of Duty titles, and I dig how Declassified manages to bring slightly less feature rich takes on custom classes and other multiplayer staples to the Vita. Multiplayer on the go should have been the reason for Declassified to exist, but it stumbles at almost every turn. Survival might be worth it if you could play cooperatively, but alone it’s just an excuse to sit in a small map and fight both the enemies and the bad controls. Extra content wouldn’t be a bad thing, except that both are hampered by the same control issues as the story missions, and, in the case of survival, idiotic enemies. The other single player components of Declassified come down to a series of survival missions and time-trial runs through environments filled with shooting range-style targets. Unboxing Call of Duty Black Ops Declassified PlayStation Vita limited edition console. Even on Regular difficulty you die surprisingly fast, making it so I had to sit through the same unskippable intro sequences before levels all too often. The levels only last a few minutes, but because the enemies seem to have some sort of X-Ray vision they’ll be shooting at you as you round corners, and whole rooms of them will pour entire clips of ammo onto your position, meaning you’ll be getting shot. The repetitious nature of the stages is due in part to the lack of any sort of checkpoint system whatsoever. ![]() The levels couldn’t end fast enough, because, despite their short length, they feel monotonous and repetitious. You’re always on the hunt to gun down waves of cloned enemies whose atrociously bad AI will have them shooting walls or cars directly in front of them or getting stuck on parts of the environment. One mission you’re rushing through to rescue some hostages, the next you’re sniping to cover an ally. Each stage is a two to five minute distillation of something we’ve all done in every other Call of Duty game, with no pacing changes or moments of spectacle to provide a hook. The campaign levels themselves don’t do anything interesting with either the Vita or with their design, either. It’s simply a device put in there as an excuse to connect it to the Black Ops games. The story never builds up to anything, and there’s no progression or development of the characters. Instead of a coherent plot the “story” is a series of random events that happened to characters from the Black Ops series, with some shoehorned tie-ins to plot points from the first and second games. Black Ops 2 shows that Call of Duty games can have great narratives, but Declassified’s is a mess. ![]()
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